Daeseon Yoo
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·Tech retro·1 min

Multiplayer networking reference (Ki Clash vs LoL / Valorant)

Created a standalone Korean networking reference doc that maps Ki Clash code onto real-time multiplayer concepts, doubling as Toronto game/systems interview prep.

What

Added docs/multiplayer-networking.md, a permanent learning reference (~470 lines, Korean) explaining how real-time state sharing actually works. It doubles as Toronto game/systems interview prep.

Why

Two questions prompted it: "how does real-time state sharing actually work?" (a WebSocket conceptual gap) and "how do LoL/Valorant do it so smoothly?". Rather than answer inline, the explanation was captured as a reusable doc, intended as reference when discussing Phase 3 (PvP hardening) and Phase 5 (Go server).

What the doc covers

Decisions

Commits